In-App Purchases & App Subscriptions Medium
Sell upgrades, consumables and subscriptions inside an iOS or Android app through the store's billing, at a 15-30% store cut.
- Typical earnings
- $20-150 per 1,000 monthly users; 2-5% of users pay
- Per 1,000 visitors
- $20-150 (US, general niche)
- Traffic needed
- From 1.0k/mo
- Cost to start
- $100-500 (developer accounts, tools)
- First payout
- 1-3 months
- Difficulty
- Medium
- Effort
- Semi-passive
- Family
- Products & services
- Metrics
- Paying user rate, ARPU / ARPPU, Trial conversion, Subscription retention
Estimate in-app purchases & app subscriptions earnings for your traffic →
Who pays for in-app purchases & app subscriptions
Networks and programs that send the money, platforms you run it on, and marketplaces where you sell it directly.
📡 In-App purchases & app subscriptions networks
In-App purchases & app subscriptions: networks with no traffic minimum
Every minimum compared →Accept new sites from day one; terms improve as you grow
Google AdMob 📡 NetworkFree
Google's mobile ad network and mediation platform; the default SDK for iOS and Android apps.
AppLovin MAX 📡 NetworkFree
In-app bidding mediation with AppLovin's own demand; the leading alternative to AdMob mediation for games.
Unity LevelPlay (ironSource) 📡 NetworkFree
Unity's mediation and ad network, native to Unity-built games, with rewarded video demand.
Meta Audience Network 📡 NetworkFree
Facebook and Instagram advertiser demand inside apps, used through mediation.
Pangle 📡 NetworkFree
TikTok for Business' in-app ad network, strong in Asia and for rewarded video.
Mintegral 📡 NetworkFree
Programmatic mobile ad network with strong game and APAC demand, in most mediation stacks.
What is In-App purchases & app subscriptions?
What it is
In-app purchases sell things inside a mobile app: a one-off unlock (pro features, remove ads), consumables (coins, credits), and subscriptions (monthly or annual access to premium features or content). Apple and Google require their own billing for digital goods, take a cut, and in return handle payment methods, tax, receipts, refunds and renewals everywhere the app is sold. Subscription infrastructure (RevenueCat, Adapty, Qonversion) sits on top to manage paywalls, trials and analytics across both stores.
How the money flows
The user pays the store; the store keeps 30% (15% for developers under $1 million a year through the small business programmes, and 15% on subscription renewals after the first year); the rest is paid to you monthly, roughly 30-45 days after the end of the month. Web checkout for digital goods is allowed in a growing set of jurisdictions and avoids the cut, at the cost of friction. Ad-free tiers, lifetime unlocks and annual subscriptions are the products that convert best.
What it pays
Consumer subscription apps convert 2-5% of monthly active users to paying, at $3-15 a month or $20-80 a year; ARPU per monthly user of $0.02-0.15 is typical, so $20-150 per 1,000 monthly users. Utilities and productivity apps with a clear pro feature convert higher on one-off unlocks; games earn from a small share of users spending a lot on consumables. Geography matters: US and Japanese users pay several times what users in most markets pay.
Requirements and who pays
A published app, developer accounts ($99 a year on Apple, $25 once on Google), a paywall screen that explains the value, and a subscription management layer if you want cross-platform analytics. Store review decides when features go live. Users pay the store, the store pays you.
Pitfalls
Show the paywall after the user has experienced value, not before. Offer a free trial only if you have the retention to survive it. Price annual at 40-60% below twelve months of monthly. Watch refund and cancellation reasons in the store console. And keep your own web presence and email list: an app the store removes is an app without customers.
Properties In-App purchases & app subscriptions suits
Pros
- The store handles payment, tax, refunds and renewals in 170 countries
- Subscriptions renew automatically; a good app keeps 40-60% of subscribers past year one
- Pairs with ads: sell the ad-free tier to the users who hate ads
Cons
- Apple and Google take 30% (15% under $1M a year and for renewals after year one)
- Store review, policy changes and refund abuse are outside your control
- Most users never pay; the free experience must be good on its own
In-App purchases & app subscriptions: frequently asked questions
How much does In-App purchases & app subscriptions pay?
Typical earnings from in-app purchases & app subscriptions are $20-150 per 1,000 monthly users; 2-5% of users pay (about $20-150 per 1,000 visitors for a US-heavy audience in a general niche). Finance, insurance, software and B2B audiences earn several times more than entertainment or gaming; a mostly non-US audience earns a quarter to a half of these figures. Use the calculator on this site for your own traffic and niche.
How much traffic do I need for In-App purchases & app subscriptions?
It starts to be worth doing at around 1.0k visitors a month. Cost to start: $100-500 (developer accounts, tools).
How long until the first payout from In-App purchases & app subscriptions?
Expect the first money in 1-3 months. Difficulty: medium. Semi-passive.
What kind of property does In-App purchases & app subscriptions work for?
It suits mobile app.
Which metrics should I track for In-App purchases & app subscriptions?
Paying user rate, ARPU / ARPPU, Trial conversion, Subscription retention, Store cut effective rate.
Who pays me for In-App purchases & app subscriptions?
This directory lists 9 networks and programs that pay for it, 8 platforms to run it on and 4 marketplaces where you sell it directly. Start with a network or platform that has no traffic minimum; move to the ones with minimums (and better terms) once you qualify.
In-App purchases & app subscriptions in practice: case studies
All case studies →
Overcast
📱 Mobile app · Tech & SaaS · 319k/mo
Marco Arment shipped Overcast, an iOS podcast player, on July 16, 2014, and did something almost no other indie app developer did at the time: nine months…
Methods to combine with In-App purchases & app subscriptions
All alternatives →Digital Products Medium
Sell ebooks, templates, presets, printables, swipe files and toolkits: near-zero marginal cost and 90%+ margins.
SaaS & Micro-SaaS Subscriptions Hard
Charge a monthly or annual fee for software: the highest-margin, highest-multiple revenue on the web, and the most work.
Online Courses & Cohorts Hard
Package expertise as a self-paced course or a live cohort and sell it at $50-2,000 through a course platform.
Coaching, Consulting & Services Medium
Sell your time and expertise directly: coaching, consulting, audits, done-for-you work and productised services.
Selling the Site, App or Domain Hard
The exit: content sites sell for 30-45x monthly profit, SaaS for 3-8x annual revenue, through brokers and marketplaces.
E-commerce, Merch & Print on Demand Medium
Sell physical products to your audience: branded merch through print on demand, curated goods, or your own line.
Compare In-App purchases & app subscriptions
- In-App purchases & app subscriptions vs Digital products
- In-App purchases & app subscriptions vs SaaS & micro-saas subscriptions
- In-App purchases & app subscriptions vs Online courses & cohorts
- In-App purchases & app subscriptions vs Coaching, consulting & services
- In-App purchases & app subscriptions vs Selling the site, app or domain
Verdict
In-App purchases & app subscriptions scores 8.0/10 in our products & services ranking. The store handles payment, tax, refunds and renewals in 170 countries.
In-App purchases & app subscriptions networks In-App purchases & app subscriptions platforms In-App purchases & app subscriptions marketplaces